That was really really really pretty. Artstyle and its execution is fantastic. The 3D environment is absolutely fantastic at setting the mood. And the usage of 2D for the character is some great spice on top of that. I love how the lantern actually works as lightsource to light up the scene (even if sometimes its placement leaves the player area a little too dark).
The story… I do not understand. But I didn’t realy expect to understand anything with a game of this name. So I am really more interested in the mood set by the audio logs. I really like the mystery aura they give off without giving a conclusion.
I think their execution could be better, but it’s still noticeable how much work went into the voice acting and writing.
On the Gameplay front there’s not much to say. I love grappling hooks. And the camera angles to set the scenery work together really well with the movement (except like once or twice when walking into a weird corner). It just feels great to walk around in that little world.
Though there should probably be something like a respawn button. The game did softlock me once. Though that wasn’t such a big issue in such a short game.
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That was really really really pretty. Artstyle and its execution is fantastic. The 3D environment is absolutely fantastic at setting the mood. And the usage of 2D for the character is some great spice on top of that. I love how the lantern actually works as lightsource to light up the scene (even if sometimes its placement leaves the player area a little too dark).
The story… I do not understand. But I didn’t realy expect to understand anything with a game of this name. So I am really more interested in the mood set by the audio logs. I really like the mystery aura they give off without giving a conclusion. I think their execution could be better, but it’s still noticeable how much work went into the voice acting and writing.
On the Gameplay front there’s not much to say. I love grappling hooks. And the camera angles to set the scenery work together really well with the movement (except like once or twice when walking into a weird corner). It just feels great to walk around in that little world.
Though there should probably be something like a respawn button. The game did softlock me once. Though that wasn’t such a big issue in such a short game.